In FTL, players command a ship and its various systems, (such as shields, weapons, and oxygen) as well as a crew. Each ship system requires power to operate, and more power means a more effective system. Additionally, certain ship areas receive further improvements by having crew members manually operate them. Players can increase the amount of power available through what amounts to a talent-tree for your ship, and crew gradually become more effective at their assigned duties over time.
The objective of the game is to keep ahead of the rebel fleet
nipping at your heels. This is done by using your ship’s FTL drive to jump
between the beacons which are randomly strewn across each level. (Called “sectors”)
Each jump results in a semi-random encounter, (except the last one, which leads
to a boss fight) which can be anything from an ambush by slavers to a distress
signal at a plague-stricken outpost. Each jump is like pulling a “Chance” card
in Monopoly; sometimes it’s free money, but more often it’s a bit of a kick in
the nuts.
Due to the high difficulty level, (which is compounded by
FTL’s randomness) new players will undoubtedly flail around in the shallow end
of the galaxy for a good bit. In fact, I still routinely fail in the early
sectors due to back luck and/or my own incompetence. Luckily, the game handles
failures very graciously. Load times are near instant, deaths are rarely “unfair,”
and the early game is engaging enough that I never feel put off by re-playing
it. After being force-fed a particularly large can of whoop-ass in other games
such as DOTA or DayZ I often feel like I need a break, but in FTL I always
happily click “restart” and try my luck again.
Subset has managed to combine a very simple set of mechanics into a compelling and worthwhile game. FTL is difficult enough to guarantee failure, but it is also fast and lighthearted enough to make the inevitable restarts feel like the start of a new adventure instead of the end of an old one.
If you're looking for something a bit different than "Modern Military Shooter: Brown Terrain 2" then I would strongly suggest you take a closer look at FTL. It's is most certainly worth your time, and at a modest $10 it’s really worth the price of admission as well.
Subset has managed to combine a very simple set of mechanics into a compelling and worthwhile game. FTL is difficult enough to guarantee failure, but it is also fast and lighthearted enough to make the inevitable restarts feel like the start of a new adventure instead of the end of an old one.
If you're looking for something a bit different than "Modern Military Shooter: Brown Terrain 2" then I would strongly suggest you take a closer look at FTL. It's is most certainly worth your time, and at a modest $10 it’s really worth the price of admission as well.
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